Khartum Zulu mod is a total conversion that allows players to live two colonial wars, from the British kingdom point of view or from the one of their enemies. In the late 19th century, you will play the Anglo Sudan war in 1884-1885 and the Anglo Zulu war in 1879. Anglo zulu war for Totally Accurate Battle Simulator. Released Mar 10th, 2020. Ranked 23,813 of 99,180 with 55 (0 today) downloads. Published by BiggiCheese (mod ID: 90392). This is one of the last major releases for this mod. If you have any questions or help us with the mod and see it continue add me blucher on steam baddude2588 Anglo Zulu War V0.04 file.
Anglo Zulu War Models
Recommended bots: 200
Photos
Khartum Zulu mod is a total conversion that allows players to live two colonial wars, from the British kingdom point of view or from the one of their enemies. In the late 19th century, you will play the Anglo Sudan war in 1884-1885 and the Anglo Zulu war in 1879. Anglo zulu war for Totally Accurate Battle Simulator. Released Mar 10th, 2020. Ranked 23,813 of 99,180 with 55 (0 today) downloads. Published by BiggiCheese (mod ID: 90392). This is one of the last major releases for this mod. If you have any questions or help us with the mod and see it continue add me blucher on steam baddude2588 Anglo Zulu War V0.04 file.
Anglo Zulu War Models
Recommended bots: 200
Photos
Anglo Zulu Wars 1879
Mod Info
- Uploaded by:
- Mod author Galahad
- Mod version 31.03.20
- Test on game version Build 19
- File format ZIP
- Size 8.2 mb
Napoleon: Total War - DarthMod Napoleon V.2.65
- This topic has 14 replies, 9 voices, and was last updated 10 months, 1 week ago by .
Anglo Zulu War Moddb
I made some modifications to Neil Thomas's One Hour Wargames in order to play an Anglo-Zulu War game last week. The results were fast moving and fun, and felt, to me, historically appropriate. The scenario saw a British force split over a river, with their light cavalry—Frontier Horse and Natal Native Horse—struggling on their own while the British infantry and an Gatling (or a Gardner…which is what I had painted) had their own problems. The Zulus surged out of a couple of gullies, and repeated charges battered, but did not break, the British lines. The battle ended with a Zulu withdrawal in good order, and the British relieved to be alive.
My troops are 1/72 plastics, mostly the old Esci stuff, but the mounted troops are newer HaT plastics. Sadly the Esci plastics are succumbing to plastic fatigue, and just handling them for this game resulted in about a dozen ankle snaps. I will be replacing them with new HaT plastics and Newline Designs 20mm metal.
Here are a few pictures, thanks for looking.
A great looking game. Your figures and layout are very nice, though it's a shame about the plastic degradation. It's surprising how flexible Thomas's rules are – a short time ago I did a similar thing to yourself and used them for a conquistadores/Mayan clash in 16th century Yucatan, and with minor tweaks they worked very well indeed!
Nathaniel
Good looking setup! I would love to see the mods you made. I've noticed many gamers making local mods to OHW recently: good news for us NT Fanboys. 👍😁
More nonsense on my blog: http://battle77.blogspot.com/
I have a lot of US Cavalry and Plains Indians in 15mm, and Thomas' book landed on my doorstep two days ago. I'd like to know what mods you made too please? And which section of the book did you play to, Rifle and Sabre?
Nathaniel,
Fantastic table set up. Sorry to hear about the figures nearing their end of life.
The NewLine Design ones are nice but you will need to drill each one.
I managed 32 before giving up and moving to 10mm for my TMWWBK project.
be interesting to see your rules mods for OHW.
Cheers
Ian
Thanks for putting your mods on here. From my reading Plains Indians, and maybe other Native Americans too, had a very unique way of fighting (or not fighting). They probably require a set of rules all of their own. I have such a set in Yellow Ribbon, Plants vs zombies 2 pc serial keygen cracks download. but the space I currently have to play on prevents their use. So I'm looking at other rules to see if they are suitable for modifying.
Nathaniel,
Thanks for sharing those ideas. They are great. One of the main reasons I like OHW rules.
Are you part of the AMW groups.io? If not you should join and share your rules plus there are loads of great ideas for all of NT rules.
Group Email Addresses if you want to check it out:
Post: [email protected]
Subscribe: [email protected]
Unsubscribe: [email protected]
Group Owner: [email protected]
Help: [email protected]Cheers.
Ian
Cheers, Nathaniel. I recommend browsing AMW as Ian suggests. You might even find some of my junk in there.
More nonsense on my blog: http://battle77.blogspot.com/
Love the set-up, especially how you layed out the river and the dry donga/culvert. Very effective. Your variation on Neil Thomas' rules are inspired. I'll have to get my copy out again. Thanks very much for sharing!
Ah, this makes me gush all nostalgic. Thanks for posting it.
Self taught, persistently behind the times, never up to date. AKA ~ jeff
More verbosity: http://petiteguerre.blogspot.com/Omnisphere keygen mac. Great Mods, for some bizarre reason to had never occurred to me to use OHW for colonials. I like the retreat rule, I've been fiddling around with more subtle distinctions for the WW2 set and that is a nice idea.
Right time to grab those Mahdists who have been languishing in their box for too long…
I do like OHW, endlessly modifiable.
'Mistakes in the initial deployment cannot be rectified' - Helmuth von Moltke